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Showing posts from 2019

Death Stranding

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  Game Verbs - what do you actually do in Death Stranding? Walk – Most of the game is about the act of carrying lots of stuff from one place to another, with tricky terrain in between. Walking is so much the focus that you even need to pack extra pairs of shoes because the ones you wear degrade over distance. Run – although this is rarely possible or recommended. Only when you have hardly any packages on your back should you run. And even then you risk falling over depending on the terrain. Stumble – as your balance shifts due to the varying weight and distribution of packages and materials that you decide to take with you on a delivery. This isn’t like other games where all your inventory is magically stored in a pocket universe. Each ladder, rope, blood pack and pair of boots has weight and must be distributed about your body – or on your back. Thankfully, there is an automatic feature that will distribute your loadout for you. That won’t help you with the tota

Control

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Game Verbs - what do you actually do in Control? Shoot – There is a lot of shooting here. It’s an action game foremost and The Hiss will regularly spawn in with the sole videogamey purpose of hindering your progress through the massive building that makes up The Oldest House, where The Bureau of Control resides (alongside a worryingly large collection of paranormal objects of power). The shooting feels almost perfect. It is smooth, punchy and, best of all, you don’t need to worry about ammo. Bullets are unlimited, you just need to account for a gun cool down period. Shift – the form of your gun, known as The Service Weapon. You take on the role of Director as soon as the gun bonds with you. As you kill Hiss, you gain upgrade currency which can be used to unlock different gun forms. There’s a standard pistol, a shotgun-like shatter mode, an automatic fire form, a charge-up mode and more. Personally, I stuck with Spin and Pierce for most of the game and found no need for the ot

Wolfenstein Youngblood

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What do you actually do in Wolfenstein Youngblood? Shoot enemies of varying difficulty. The shooting feels great, better in my opinion than Wolfenstein 2. There’s a bit more stickiness to aiming that allows you to move around a lot, which is necessary as the enemy AI is super aggressive and enemies will come at you from every corner. They also respawn very quickly, so there’s never a dull moment, almost to the point of drowning you in the shootery-ness of it all. Emote with your twin to boost yours and her health. There’s another booster, too, but I forget what it is as the health one is all that really matters, especially against some of the Nazi mobs that will flank (read: spawn in) behind you. Traverse sections of Neu-Paris repeatedly, on differing missions of varying difficulty. There are few quiet moments, but those that do exist allow you to breathe in the amazing design of both interior and exterior spaces of a city that feels like it could almost exist in real life