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Review: The Last of Us: Part II

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A review code was supplied by Sony Interactive Entertainment Australia Game was completed on medium difficulty with a play time of 20 hours What does The Last Of Us: Part II do well? There’s no denying the artistry on display. The sheer brilliance of how this game looks, combined with the technical mastery that presents some of the largest play areas for encounters I’ve ever experienced, was enough to leave me deeply impressed. You move through enemy patrol zones that are so tightly perfected and so vast in their real estate, that you can’t help but be in awe of what has been achieved here. Despite the constant weight of violence, dread and pressure (this is one of the darkest videogames you'll play), there is a sense of balance in the almost-open-world sections you'll explore and many flashbacks that help to offer breathing space. Writing, dialogue and characterisation are all great, presenting each flawed character as they are, without cutting away from the awful

Resident Evil 3 Quick Review

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Summary - an elevator pitch to sum up the experience Resident Evil 3 builds on the concept first delivered in Resident Evil 2 of an unstoppable Nemesis that hunts you throughout the game. This brings tension into every moment and makes you consider the layout of each environment to use it for possible evasion and escape. What does Resident Evil 3 do well? There’s a confidence here, coming hot off the Resident Evil 2 remake, that sees Resident Evil 3 start strongly and keep the pace and pressure up for its entire length. This is a no-fat Resident Evil, with anything that does not serve the narrative and gameplay left out. As such, it’s a very short experience, with a campaign lasting just over four hours, a little more if you want to find everything possible. The environmental detail, lighting and atmosphere is just astonishing. It truly is a gorgeously grisly and terrifying experience. Whenever the Nemesis attacks, you can utilise the new dodge move to avoid his atta

Hunt: Showdown Quick Review

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Summary - an elevator pitch to sum up the experience Hunt: Showdown is a perma-death cross between Resident Evil and PuBG. You enter one of two maps, search for clues and hunt a monster (such as a giant spider), collect a token and get the heck out of Dodge - all while fighting off AI zombies, dogs and other nasties, as well as other players. Other hunters will be aligned with your level, so the better you play, the harder things get. And while this is a perma-death game, that particular stress factor doesn't come into play until you pass level 10 - which could be a good 15 hours of gameplay, depending on how well you do. What's the best thing about Hunt: Showdown? The atmosphere, for sure. It is pervasively heavy and stressful. A lot of this is thanks to the sound design, which creates terrifying grunts, groans and other horrific soundscapes. Walk over broken glass or tinkle hanging chains and you'll almost fill your pants. The sound of the spider boss skittering abo